#pragma once

#ifndef YETIATTACK_H
#define YETIATTACK_H

#include "State.h"
#include "Attack.h"
#include "YetiEnemy.h"


class YetiAttack : public State<YetiEnemy>
{
private:
	Attack attack;
public:
	YetiAttack(Entity* enemy, Entity* player, float maxSpeed)
		: attack(enemy, player, maxSpeed) { }
	void update(YetiEnemy* owner, float frameTime);
};

#endif